Who I am

I am an industrial designer who is obsessed with the physical world, drawing constant inspiration from nature.

Design x Nature

In nature, design is inexpensive, while material and energy are costly. Yet these designs emerge over hundreds—often thousands—of years through the collective intelligence of organisms interacting with their environments, forming systems that benefit both. By examining these evolutionary processes more carefully, we can begin to understand that design is not only about the final outcome itself, but also about thinking it as inherently part of the larger ecosystem—one that is interwoven with society, culture, history, and the future. I am especially interested in translating what nature excels at into solutions for manufacturing and technological problems, with the following focuses:

Mechanism & Structure:

Knowledge of hardware and software applies not only to products, but also to biological structures. Living bodies are constructed like complex machines, with power sources, control systems, and mobility components. Through understanding mechanisms via disassembly and dissection—of both products and organisms—I am able to ideate and design compact, lightweight, and durable internal and external structures.

Material Prototyping:

With extensive experience working across materials, equipment, and fabrication workflows from design to scientific research,  I am able to translate concepts into tangible, functional forms through careful making and close attention to detail.

Optimization & Customization:

With training in manufacturing techniques such as machining, additive manufacturing, CNC fabrication, and FEA-based simulation, I iterate structures to balance trade-offs between weight, strength, functionality, and aesthetics.

Practice & Tools

I navigate fluidly between digital and physical workflows, working across both 2D and 3D spaces. My hands-on knowledge of cutting, shaping, carving, bending, machining, and finishing materials such as wood, metal, foam, and plastic directly informs my digital prototyping practice, using tools including Fusion 360, SolidWorks, KeyShot, Blender, Rhino, ZBrush, CLO3D, Illustrator, and Photoshop.

Working Philosophy

I bring unconventional ideas and a critical perspective to traditional approaches. My thinking is driven by questions and systems drawn from both nature and culture. Problem-solving is how I grow. I believe great products are never linear—they emerge from a deep understanding of context and systems, the ability to think across multiple layers of complexity, and the discipline to distill that complexity into a clear, simple, and best-fit solution.

Here are some quick start of my works below: 

I am building a 3D printer as a self-driven project to learn mechatronics, integrating hardware systems, motion control, and software tuning. Learn more →

I am part of the RISD Rover team competing in the NASA HERC, where I focus on mechanical systems and fabrication. We are currently manufacturing key components in carbon fiber. Learn more →

I founded the RISD Taxidermy Club to bring together students interested in anatomy, natural history, and material practice through workshops, lectures, and hands-on making.
Learn more (content warning: taxidermy imagery) →

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